In Star Wars Battlefront 2, getting hold of the best weapons in the game are always virtually guaranteed to give you an advantage over any enemy player you'll run into online. In this Star Wars Battlefront 2 best weapons guide, we'll give you all the info you need to get your hands on the very best trooper weapons available in the game.
For anything else relating to Star Wars Battlefront 2, including how to dominate in the campaign as Iden Versio, including the best weapons and Star Card loadouts you could possibly want to use, head on over to our Star Wars Battlefront 2 guides walkthrough hub.
Star Wars Battlefront 2 Best Weapons Guide
At the outset of Star Wars Battlefront 2, you'll be handed the base weapon for the Assault, Heavy, Officer, and Specialist classes. For Assault this is a blaster rifle, Heavy class gets a heavy blaster, Officer gets a pistol, and the Specialist class gets a sniper rifle. From here, you can unlock three more weapons for each class, but they'll each take you a while to unlock.
Just below, we've listed the unlockable weapons for the Heavy class as an example, as well as the requirements you have to meet in order to unlock each weapon:
- DC-15LE - Complete Milestone 50 Heavy kills
- FWMB-10K - Complete Milestone 200 Heavy kills
- TL-50 - Complete Milestone 500 Heavy kills
This is the same for the Assault, Officer, and Specialist classes, as although you'll unlock three different weapons for each class, they'll all be unlocked once you've met the 50, 200, and 500 kill Milestones with each class. This is quite a lengthy process, so you're going to have to put some serious time into Star Wars Battlefront 2 (or just be really good at the game), if you want to unlock the arguably better weapons.
Now that we've detailed how the weapon unlock system works for all four classes in the Star Wars Battlefront 2 multiplayer, we'll be running through the best overall weapons in the game.
CR-2 - Battlefront 2 Assault Weapon
The weapon that could well be the best overall in Star Wars Battlefront 2, let alone for the Assault class, the CR-2 will take you a while to unlock at the 200 kills Milestone, but it's fully worth the time investment.
What the CR-2 lacks in the range and damage rating, it more than makes up for in rate of fire and cooling power. Especially when equipped with a stock to boost range, the CR-2 is basically unstoppable at close or medium range, especially when used in fairly closed off areas of maps.
TL-50 - Battlefront 2 Heavy Weapon
There's a good reason that this Heavy weapon is locked behind the final, 500 kills Milestone for the Heavy class. It boasts one of the best fire rate attributes in Star Wars Battlefront 2, all while backing this up with decent cooling power, range, and damage stats.
On top of this, the TL-50 has a nice alternate fire mode, used by pressing down the left trigger, that fires a concussive blast that stuns enemies caught in the blast. This is a great tactic to use when either assaulting or defending a point against a group of enemy troopers.
SE-44C - Battlefront 2 Officer Weapon
Again, we've had to go with the very final weapon in the Star Wars Battlefront 2 Officer class unlock list, as although it'll take you a mammoth 500 kills with the Officer class in order to unlock, it's worth the time investment.
The SE-44C is a fully automatic blaster pistol, meaning that it's basically like holding an assault rifle-caliber weapon in just one hand. All the weapons stats are basically even at halfway along the stat chart, meaning it's not lacking in range, damage, cooling power, or rate of fire.
A280-CFE - Battlefront 2 Specialist Weapon
Rounding out the class weapons with the Specialist sniping class, the A280-CFE is undoubtedly the best sniper rifle to use in virtually any situation, when taking into account its rate of fire, range, and cooling power statistics.
The A280-CFE is a solid weapon for taking out enemy players at any range, and it can even be used fairly close up in some situations, for example if you need to defend a point on the map, due to its semi automatic rate of fire.
This brings a close to our Star Wars Battlefront 2 best weapons guide, and now that we've highlighted the very best weapons you should be gunning for in the multiplayer side of the game, all you have to do is get out there and earn them.
If you feel confused by Star Wars: Battlefront 2’s layered systems, Star Cards and all the rest, you’re not alone. Fortunately, we can help with that.
The progression system in Star Wars: Battlefront 2 was heavily criticised during the beta for doing away with traditional, merit-based unlocks in favour of more randomised rewards that require heavy investment in the Star Cards system.
DICE promised to make changes in the final version, but things aren’t really that much different, as you’re about to see. Whether or not you agree with the studio’s take on progression in Battlefront 2, what we’ve ended up with remains unnecessarily complicated.
Now that the game is more or less out in the wild, thanks to the EA and Origin Access trials and the release of the Deluxe Edition, we can take a closer look. If you’re after more tips, we have advice for class choice, Starfighter combat and more.
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Battlefront 2 is definitely not the first game to have ability cards, but the way they’re implemented affects a large part of how you play the game. So join us as we explain how the entire process works below.
How does the levelling system work?
Star Wars: Battlefront 2 has a bit of a unique levelling system. You gain a profile level the more you play – comparable to ranks in Battlefield, and Call of Duty. Anything you do pushes you forward, so there’s not much new there.
However, what is different is that your profile level does not dictate what unlocks you get for the various classes. Once you reach certain thresholds, gaining new levels stops being meaningful. Your profile level also dictates the Star Card tiers you will be able to craft – or rather, upgrade to. We’ll explain Star Cards in more detail below, but just know that you’re able to upgrade them through the different rarity tiers.
These upgrades are level-gated. You can upgrade a Star Card to level two (green) only if you’re level ten or above. Level 15 or above is needed to upgrade cards to three (blue), and level 20 or above for the fourth and final tier (purple).
Beyond that, the only reason to grind levels is for the Credit rewards you get every time you reach a new rank.
Weapon unlocks and customisation
The next part of the levelling system is Card Level. The different trooper classes, heroes, starfighters and hero ships each have their own Card Level in Battlefront 2.
It’s very important to understand that, unlike Battlefield, playing a class does not earn you any “class level.” The only thing you earn by playing as, say the Assault for five hours, is progress towards your next weapon unlock.
Unfortunately, all weapons are tied to a specific number of kills you must get before unlocking them. Every class starts with a free weapon, but unlocking the rest requires anywhere from 50, to 500 kills at the top end.
If you’re not getting kills, you’re not making progress. You improve your favourite weapon’s effectiveness by crafting modifications, but those are tied to specific Milestones, read: challenges. You can keep track of each of their requirements through the Career menu under Troopers. Spoiler: they’re mostly just “kill X number of enemies” with the weapon in question.
What is Card Level?
Every trooper and ship class in Battlefront 2, along with all heroes and their ships, each have their own separate Card Level.
Card Level is calculated based on the number of cards you’ve unlocked for each respective class, as well as their rarities. Think of it as a collector’s score like what you’d find in a card game. The more powerful cards you have for a hero / class, the higher their level is going to be.
Card Level is important because it controls two crucial things. First, a higher Card Level will allow your class to equip more cards, up to a maximum of three. Everyone starts with one slot, and you unlock the second at Card Level five, and the third and final one at level ten.
Star Wars Battlefront Weapons List
Once again, it’s worth stressing that this has nothing to do with how long you’ve been playing as that class. If you get lucky and find, say four rare Assault cards in a crate, that class’ level will instantly shoot up.
It doesn’t matter if the cards are equipped or not, or that you don’t actually want to play as that class. So long as you’ve unlocked them, Card Level for that class will be increased.
Best Battlefront 2 Weapons
The other thing the Card Level controls is being able to upgrade cards into the higher tiers as we’ve explained earlier. The real powerful stuff requires a high profile rank, as well as a high Card Level for this or that class.
What are Star Cards?
Star Cards are the lifeblood of Battlefront 2. They’re in everything, and you can’t ignore them. You earn Star Cards in crates, which you purchase either using the in-game currency Credits (earned from levelling up, completing challenges, etc) or through the paid currency Crystals.
You can also craft the Star Card you want outright using Crafting Parts – the third and final currency. This is the same currency you’re going to need when you want to upgrade said cards – assuming your profile and Card Level allow it.
Crafting Parts can’t be bought, you either get them randomly in crates, or as a reward for completing one of the many challenges across campaign, Arcade, multiplayer and so on. Check the Career menu to see the ones that award Crafting Parts when completed.
Back to Star Cards, you’ll find two types of them: Boost Cards and Ability Cards. The different classes, starfighters, heroes and hero ships all have Boost Cards. Ability Cards are only available to the four main infantry classes (Assault, Heavy, Officer, and Specialist).
Boost Cards upgrade the effectiveness of your main abilities or buff your stats. Things like increased damage, reduced cooldown and so on. The higher the rarity tier, the better the effect. These cards aim to always improve your class, so there are no trade-offs.
Ability Cards, on the other hand, replace one of your abilities, either with a completely new one (Ion Torpedo instead of Impact Grenade), or a modified / upgraded version of one of the core abilities. You’ll be making choices such as sacrificing mobility for an increase in DPS with Ability Cards. As such, they require a bit more consideration.
Battlefront 2 Best Weapons
Other things to keep in mind
Track gain vs constant gain. Some of the heroes are arbitrarily locked. Darth Vader, and Luke Skywalker initially cost 60,000 Credits to unlock in the first few days, but DICE has subsequently lowered the prices after fan outrage.
After the change, Vader, and Skywalker will now cost 15,000 each. Chewbacca, Palpatine, and Leia cost 10,000 each, with the cheapest being Iden Versio at 5,000 Credits. You may find Star Cards for them in crates, but they’ll be of no use until you cough up the required Credits to unlock them. That said, they’ll still be in that hero’s inventory for when you do unlock them.
One other thing to note is that although you have three different crate types (Trooper, Starfighter, and Hero), you’re only guaranteed one or two cards for whatever it says in the name. So, a Trooper Crate only guarantees one or two Trooper (any class) Star Cards and an assortment of random items, including Star Cards for starfighters or heroes.
Right now, the cheapest is the Hero Crate at 2,200 Credits, or 110 Crystals. The Starfighter Crate is a bit higher at 2,400 Credits, or 120 Crystals, but it’s a lot cheaper than the Trooper Crate. You should probably spend your early earnings on the Starfighter Crate to get a feel for the system.
Even if you don’t play Starfighter Assault, you may still end up with a bunch of Trooper Star Cards anyway. There’s really nowhere else to spend the Credits and Crystals you earn from playing and completing Milestones, so you may as well get a few crates.